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	<title>André Anaya &#187; tip</title>
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	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
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		<title>Dynamic Sound &#8211; Part 1</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/dynamic-sound-part-1</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/dynamic-sound-part-1#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:03:37 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=303</guid>
		<description><![CDATA[Eu passei as duas ultimas semanas trabalhando num projeto envolvendo som. Infelizmente não posso mostra-lo ainda, mas meu objetivo era tocar um monte de notas musicais em um intervalo especifico. A primeira coisa que eu tentei fazer foi carregar um &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/dynamic-sound-part-1">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>CustomCursor advanced</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:04:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=265</guid>
		<description><![CDATA[OK, let&#8217;s begin talking about Design Patterns. The best thing of OOP, is the capability to create something in way to reuse it in another situation by defining some patterns to follow. Basicly this is Design Patterns. There are several &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stage.quality vs performance</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:23:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[performace]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=213</guid>
		<description><![CDATA[Uma dos piores problemas que um desenvolvedor tem de enfrentar é o desempenhos de suas aplicações. Existem diversos fatores contribuindo para um mau desempenho, um deles é a renderização dos gráficos. Dependendo de como você está fazendo, existe uma linha &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Dynamic Custom Event</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/03/dynamic-custom-event</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/03/dynamic-custom-event#comments</comments>
		<pubDate>Tue, 31 Mar 2009 19:07:50 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=123</guid>
		<description><![CDATA[Custom Events se tornaram muito práticos no desenvolvimento de aplicações mais complexas. Você pode cria-los para casos específicos e geralmente eles vêm acompanhados de parametros específicos. Vamos dizer que você cria uma evento customizável para uma classe de vídeo player &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/03/dynamic-custom-event">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Papervision3D &#8211; Max3DS Parser bug</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:14:30 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105</guid>
		<description><![CDATA[Desde que o papervision adicionou o Max3DS parser, eu venho usando ele invés de trabalhar com DAE. Entretanto existe um bug que eu notei quando importei um modelo assimétrico na minha cena. Ele estava espelhado no eixo X. Como estava &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Loader issue</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/03/loader-issue</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/03/loader-issue#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:35:32 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://www.blog.andreanaya.com/?p=12</guid>
		<description><![CDATA[Sexta passada estava olhando o Flash Bookmarks e vi que uma dúvida foi postada em relação ao Loader. Um tempo atrás eu precisei carregar um arquivo utilizando um Loader e depois adicionar o conteudo carregado no stage. Contudo um erro &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/03/loader-issue">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Soundcard check</title>
		<link>http://blog.andreanaya.com/lang/pt/2008/09/soundcard-check</link>
		<comments>http://blog.andreanaya.com/lang/pt/2008/09/soundcard-check#comments</comments>
		<pubDate>Tue, 16 Sep 2008 23:32:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://www.blog.andreanaya.com/?p=7</guid>
		<description><![CDATA[Para verificar se a placa de som está disponível, veja se a classe SoundChannel não é nula var sound:Sound = new Sound&#40;&#41;; var channel:SoundChannel = sound.play&#40;&#41;; &#160; if&#40;channel != null&#41;&#123; trace&#40;&#34;Soundcard available&#34;&#41;; &#125;else&#123; trace&#40;&#34;Soundcard not available&#34;&#41;; &#125;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>numberLoop</title>
		<link>http://blog.andreanaya.com/lang/pt/2008/09/numberloop</link>
		<comments>http://blog.andreanaya.com/lang/pt/2008/09/numberloop#comments</comments>
		<pubDate>Thu, 04 Sep 2008 00:01:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://www.blog.andreanaya.com/?p=5</guid>
		<description><![CDATA[Um método que eu uso bastante quando preciso de um loop em determinado comprimento de elementos trace&#40;numberLoop&#40;103754, 3&#41;&#41;; //2 &#160; trace&#40;numberLoop&#40;686.9384, 17.53&#41;&#41;; //3.268399999999957 &#160; trace&#40;numberLoop&#40;Math.PI*13/6, Math.PI*2&#41;&#41;; //0.5235987755982991 rad - radToDegree == 0.5235987755982991*180/Math.PI -&#38;gt; 30.000000000000014º &#160; trace&#40;numberLoop&#40;-2187.4, 2&#41;&#41;; //0.599999999999909 &#160; function &#8230; <a href="http://blog.andreanaya.com/lang/pt/2008/09/numberloop">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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