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	<title>André Anaya &#187; source</title>
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	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
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		<title>Dynamic Sound &#8211; Part 2</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/05/dynamic-sound-part-2</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/05/dynamic-sound-part-2#comments</comments>
		<pubDate>Wed, 06 May 2009 16:36:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364</guid>
		<description><![CDATA[No ultimo post eu comecei a falar sobre som dinâmico no flash. Agora nos vamos fazer algo mais prático com o que vimos. Vamos criar um piano que toca notas clicando ou apertando as teclas. Não vamos perder tempo criando &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/05/dynamic-sound-part-2">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<title>CustomCursor advanced</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:04:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=265</guid>
		<description><![CDATA[OK, let&#8217;s begin talking about Design Patterns. The best thing of OOP, is the capability to create something in way to reuse it in another situation by defining some patterns to follow. Basicly this is Design Patterns. There are several &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/customcursor-advanced">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Stage.quality vs performance</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:23:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[performace]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=213</guid>
		<description><![CDATA[Uma dos piores problemas que um desenvolvedor tem de enfrentar é o desempenhos de suas aplicações. Existem diversos fatores contribuindo para um mau desempenho, um deles é a renderização dos gráficos. Dependendo de como você está fazendo, existe uma linha &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/stagequality-vs-performance">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Matrix3D 101</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/04/matrix3d-101</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/04/matrix3d-101#comments</comments>
		<pubDate>Thu, 02 Apr 2009 18:27:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[matrix3d]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=149</guid>
		<description><![CDATA[Atualmente as engines 3D estão muito presentes em aplicações web. Com o ActionScript3 foi possível desenvolver bibliotecas 3D velozes e com isso a tecnologia se difundiu rapidamente pela web. Hoje em dia temos engines 3D muito bem elaboradas como Papervision3D, &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/04/matrix3d-101">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Papervision3D &#8211; Max3DS Parser bug</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:14:30 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105</guid>
		<description><![CDATA[Desde que o papervision adicionou o Max3DS parser, eu venho usando ele invés de trabalhar com DAE. Entretanto existe um bug que eu notei quando importei um modelo assimétrico na minha cena. Ele estava espelhado no eixo X. Como estava &#8230; <a href="http://blog.andreanaya.com/lang/pt/2009/03/papervision3d-max3ds-parser-bug">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>5</slash:comments>
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		<title>PaperPlane Test</title>
		<link>http://blog.andreanaya.com/lang/pt/2009/03/paperplane-test</link>
		<comments>http://blog.andreanaya.com/lang/pt/2009/03/paperplane-test#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:26:14 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=59</guid>
		<description><![CDATA[Primeiros exprerimentos de nada que pode ser tornar algo Use as setas para controlar o avião Aumente a velociade pressionando espaço Demo Source]]></description>
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		<slash:comments>0</slash:comments>
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