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	<title>André Anaya &#187; source</title>
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	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
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		<title>Dynamic Sound &#8211; Part 2</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2#comments</comments>
		<pubDate>Wed, 06 May 2009 16:36:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364</guid>
		<description><![CDATA[Last post I started with the basic of dynamic sound in flash. Now we will do something more pratical with what we saw. We will create a piano that play notes by clicking or pressing keys. I will not spend &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>CustomCursor advanced</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:04:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=265</guid>
		<description><![CDATA[OK, let&#8217;s begin talking about Design Patterns. The best thing of OOP, is the capability to create something in way to reuse it in another situation by defining some patterns to follow. Basicly this is Design Patterns. There are several &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stage.quality vs performance</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:23:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[performace]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=213</guid>
		<description><![CDATA[One of the worst problem that any developer have to face is the performance of his applications. There are many factor contributing to a bad performance, one of them is graphic rendering. Depending of what you&#8217;re doing, there&#8217;s a single &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Matrix3D 101</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101#comments</comments>
		<pubDate>Thu, 02 Apr 2009 18:27:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[matrix3d]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=149</guid>
		<description><![CDATA[3D engines are very present in web applications these days. With ActionScript3 become possible develop faster 3d lib and, with that, the technology has spread widely thru the web. Today we have a lot of elaborated 3d engines like Papervision3D, &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Papervision3D &#8211; Max3DS Parser bug</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:14:30 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105</guid>
		<description><![CDATA[Since papervision added the Max3DS parser I&#8217;ve been working with it instead of DAE. Although there&#8217;s a bug that I noticed when I imported an asymmetric model to my scene. It appear to be mirrored at the X axis. I &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>5</slash:comments>
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		<title>PaperPlane Test</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/paperplane-test</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/paperplane-test#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:26:14 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=59</guid>
		<description><![CDATA[Early experiments of nothing that could become something. Use the arrows to control the plane Speed up pressing space Demo Source]]></description>
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		<slash:comments>0</slash:comments>
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