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	<title>André Anaya &#187; source</title>
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	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
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		<title>Dynamic Sound &#8211; Part 2</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2#comments</comments>
		<pubDate>Wed, 06 May 2009 16:36:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364</guid>
		<description><![CDATA[Last post I started with the basic of dynamic sound in flash. Now we will do something more pratical with what we saw. We will create a piano that play notes by clicking or pressing keys.
I will not spend time creating the piano, so you can download it here.











OK, starting here, we need to create [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>CustomCursor advanced</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:04:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=265</guid>
		<description><![CDATA[OK, let&#8217;s begin talking about Design Patterns.
The best thing of OOP, is the capability to create something in way to reuse it in another situation by defining some patterns to follow. Basicly this is Design Patterns. There are several kinds of Patterns and one of them is the Singleton Pattern. It consists in create only [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stage.quality vs performance</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:23:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[performace]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=213</guid>
		<description><![CDATA[One of the worst problem that any developer have to face is the performance of his applications. There are many factor contributing to a bad performance, one of them is graphic rendering.
Depending of what you&#8217;re doing, there&#8217;s a single line of code that solves this problem.


stage.quality = StageQuality.LOW

When you set the stage quality as low, [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Matrix3D 101</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101#comments</comments>
		<pubDate>Thu, 02 Apr 2009 18:27:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[matrix3d]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=149</guid>
		<description><![CDATA[3D engines are very present in web applications these days. With ActionScript3 become possible develop faster 3d lib and, with that, the technology has spread widely thru the web. Today we have a lot of elaborated 3d engines like Papervision3D, Away3D, Sandy3D, Five3D, Alternativa and many others.
Their usage is quite simple, once that all calculations [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Papervision3D &#8211; Max3DS Parser bug</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:14:30 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105</guid>
		<description><![CDATA[Since papervision added the Max3DS parser I&#8217;ve been working with it instead of DAE. Although there&#8217;s a bug that I noticed when I imported an asymmetric model to my scene. It appear to be mirrored at the X axis. I was in a rush so I took the easy way, and flipped my model before [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>PaperPlane Test</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/paperplane-test</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/paperplane-test#comments</comments>
		<pubDate>Tue, 24 Mar 2009 15:26:14 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=59</guid>
		<description><![CDATA[Early experiments of nothing that could become something.
Use the arrows to control the plane
Speed up pressing space

Demo

Source
]]></description>
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		<slash:comments>0</slash:comments>
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