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	<title>André Anaya</title>
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	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
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		<title>DataLib &#8211; New release of the loader class</title>
		<link>http://blog.andreanaya.com/lang/en/2009/11/datalib-new-release-of-the-loader-class</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/11/datalib-new-release-of-the-loader-class#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:03:27 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=450</guid>
		<description><![CDATA[DataLib is a loader class that manages all load requests of your application and stores all loaded data for future requests. I´ve been using it previous version for about an year and half and it&#8217;s been working just fine, but &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/11/datalib-new-release-of-the-loader-class">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>FILE 2009 São Paulo</title>
		<link>http://blog.andreanaya.com/lang/en/2009/07/445</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/07/445#comments</comments>
		<pubDate>Fri, 24 Jul 2009 16:17:32 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[works]]></category>
		<category><![CDATA[award]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=445</guid>
		<description><![CDATA[I&#8217;m honored to announce that my graduation project was selected to FILE 2009 São Paulo. It were 6 months researching Alexander Calder&#8217;s work and 6 month building an interactive web art experience. At the time I was begining on PaperVision &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/07/445">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/07/445/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dynamic Sound &#8211; Part 2</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2#comments</comments>
		<pubDate>Wed, 06 May 2009 16:36:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364</guid>
		<description><![CDATA[Last post I started with the basic of dynamic sound in flash. Now we will do something more pratical with what we saw. We will create a piano that play notes by clicking or pressing keys. I will not spend &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Dynamic Sound &#8211; Part 1</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:03:37 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=303</guid>
		<description><![CDATA[I spent the last couple weeks working on a project involving sound. Unfortunatly I can&#8217;t show it yet, but my goal was to play a bunch of musical notes at the same time in a especific interval. The first thing &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1/feed</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>CustomCursor advanced</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced#comments</comments>
		<pubDate>Wed, 15 Apr 2009 19:04:23 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=265</guid>
		<description><![CDATA[OK, let&#8217;s begin talking about Design Patterns. The best thing of OOP, is the capability to create something in way to reuse it in another situation by defining some patterns to follow. Basicly this is Design Patterns. There are several &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/04/customcursor-advanced/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tron game &#8211; first test</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/tron-game-first-test</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/tron-game-first-test#comments</comments>
		<pubDate>Mon, 06 Apr 2009 16:36:15 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[lab]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=255</guid>
		<description><![CDATA[A few days ago I&#8217;ve posted a PaperPlane experiment to test a flying ship control, but during the test it reminds me of Tron movie by the way it looks and I came with the ideia of turn that into &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/tron-game-first-test">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/04/tron-game-first-test/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Stage.quality vs performance</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance#comments</comments>
		<pubDate>Fri, 03 Apr 2009 22:23:44 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[performace]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=213</guid>
		<description><![CDATA[One of the worst problem that any developer have to face is the performance of his applications. There are many factor contributing to a bad performance, one of them is graphic rendering. Depending of what you&#8217;re doing, there&#8217;s a single &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/04/stagequality-vs-performance/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Matrix3D 101</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101#comments</comments>
		<pubDate>Thu, 02 Apr 2009 18:27:22 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[matrix3d]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=149</guid>
		<description><![CDATA[3D engines are very present in web applications these days. With ActionScript3 become possible develop faster 3d lib and, with that, the technology has spread widely thru the web. Today we have a lot of elaborated 3d engines like Papervision3D, &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/04/matrix3d-101/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Dynamic Custom Event</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/dynamic-custom-event</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/dynamic-custom-event#comments</comments>
		<pubDate>Tue, 31 Mar 2009 19:07:50 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=123</guid>
		<description><![CDATA[Custom Events has become very useful when you&#8217;re building more complex applications. You create them for especific cases and usualy they came with especific parameters. Let&#8217;s say you create a custom event for a video player class and you use &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/03/dynamic-custom-event">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/03/dynamic-custom-event/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Papervision3D &#8211; Max3DS Parser bug</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug</link>
		<comments>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug#comments</comments>
		<pubDate>Fri, 27 Mar 2009 23:14:30 +0000</pubDate>
		<dc:creator>Anaya</dc:creator>
				<category><![CDATA[as3]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105</guid>
		<description><![CDATA[Since papervision added the Max3DS parser I&#8217;ve been working with it instead of DAE. Although there&#8217;s a bug that I noticed when I imported an asymmetric model to my scene. It appear to be mirrored at the X axis. I &#8230; <a href="http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
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