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	<title>Comments for André Anaya</title>
	<atom:link href="http://blog.andreanaya.com/lang/en/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.andreanaya.com</link>
	<description>Technology and interactive media</description>
	<lastBuildDate>Fri, 05 Mar 2010 02:35:11 -0800</lastBuildDate>
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		<title>Comment on Dynamic Sound &#8211; Part 1 by luy</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1/comment-page-1/#comment-619</link>
		<dc:creator>luy</dc:creator>
		<pubDate>Fri, 05 Mar 2010 02:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=303#comment-619</guid>
		<description>great post man... I was going crazy today trying to figure out how to create notes with the sin function.... =) Thanks....
I would love to understand the formula of the pharseStep. Where did you find it? do you have any links that explain it, to maybe give it a try at understanding it? Thanks!</description>
		<content:encoded><![CDATA[<p>great post man&#8230; I was going crazy today trying to figure out how to create notes with the sin function&#8230;. =) Thanks&#8230;.<br />
I would love to understand the formula of the pharseStep. Where did you find it? do you have any links that explain it, to maybe give it a try at understanding it? Thanks!</p>
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		<title>Comment on Papervision3D &#8211; Max3DS Parser bug by Jaroslav Stehlík</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug/comment-page-1/#comment-550</link>
		<dc:creator>Jaroslav Stehlík</dc:creator>
		<pubDate>Wed, 30 Dec 2009 23:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105#comment-550</guid>
		<description>Thanks, but i had problem with textures.

When you flip the model the textures have same coordinates
I tried to flip bitmap before apply it on to a material but with no result.
could you help please :-/</description>
		<content:encoded><![CDATA[<p>Thanks, but i had problem with textures.</p>
<p>When you flip the model the textures have same coordinates<br />
I tried to flip bitmap before apply it on to a material but with no result.<br />
could you help please :-/</p>
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	<item>
		<title>Comment on DataLib &#8211; New release of the loader class by Elder Henrique Souza</title>
		<link>http://blog.andreanaya.com/lang/en/2009/11/datalib-new-release-of-the-loader-class/comment-page-1/#comment-507</link>
		<dc:creator>Elder Henrique Souza</dc:creator>
		<pubDate>Mon, 30 Nov 2009 23:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=450#comment-507</guid>
		<description>Nice work! Dude!</description>
		<content:encoded><![CDATA[<p>Nice work! Dude!</p>
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		<title>Comment on DataLib &#8211; New release of the loader class by Bruno Soares</title>
		<link>http://blog.andreanaya.com/lang/en/2009/11/datalib-new-release-of-the-loader-class/comment-page-1/#comment-504</link>
		<dc:creator>Bruno Soares</dc:creator>
		<pubDate>Fri, 27 Nov 2009 13:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=450#comment-504</guid>
		<description>Aee Anaya, muito bom!
Congrats</description>
		<content:encoded><![CDATA[<p>Aee Anaya, muito bom!<br />
Congrats</p>
]]></content:encoded>
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	<item>
		<title>Comment on DataLib by Bruce Bannor</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/datalib/comment-page-1/#comment-489</link>
		<dc:creator>Bruce Bannor</dc:creator>
		<pubDate>Thu, 05 Nov 2009 17:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.andreanaya.com/?p=13#comment-489</guid>
		<description>Hey, When I try to do any sort of heavy loading, the dataLib just stops.. It prints out no errors, I&#039;ve traced it somewhere between the loader.load call and the progress event.  I had my listeners set to weak reference but I&#039;ve changed that to no avail.  So I thought possibly the GC was taking them.  Any other ideas why this would fail to finish loading?</description>
		<content:encoded><![CDATA[<p>Hey, When I try to do any sort of heavy loading, the dataLib just stops.. It prints out no errors, I&#8217;ve traced it somewhere between the loader.load call and the progress event.  I had my listeners set to weak reference but I&#8217;ve changed that to no avail.  So I thought possibly the GC was taking them.  Any other ideas why this would fail to finish loading?</p>
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		<title>Comment on Dynamic Sound &#8211; Part 1 by psybermoon</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/dynamic-sound-part-1/comment-page-1/#comment-487</link>
		<dc:creator>psybermoon</dc:creator>
		<pubDate>Mon, 02 Nov 2009 16:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=303#comment-487</guid>
		<description>script work nice on my machine, thanx a lot
greetings form germany</description>
		<content:encoded><![CDATA[<p>script work nice on my machine, thanx a lot<br />
greetings form germany</p>
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		<title>Comment on Dynamic Sound &#8211; Part 2 by psybermoon</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-486</link>
		<dc:creator>psybermoon</dc:creator>
		<pubDate>Mon, 02 Nov 2009 16:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-486</guid>
		<description>Obrigado, very nice job!!</description>
		<content:encoded><![CDATA[<p>Obrigado, very nice job!!</p>
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	<item>
		<title>Comment on Tron game &#8211; first test by psybermoon</title>
		<link>http://blog.andreanaya.com/lang/en/2009/04/tron-game-first-test/comment-page-1/#comment-485</link>
		<dc:creator>psybermoon</dc:creator>
		<pubDate>Mon, 02 Nov 2009 16:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=255#comment-485</guid>
		<description>... awsome retro game. check this to manage the boundary:

http://www.emanueleferonato.com/2009/05/18/understanding-how-box2d-manages-boundaries/

wanna post the code? will paticipate on nice alpha...
snark</description>
		<content:encoded><![CDATA[<p>&#8230; awsome retro game. check this to manage the boundary:</p>
<p><a href="http://www.emanueleferonato.com/2009/05/18/understanding-how-box2d-manages-boundaries/" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.emanueleferonato.com/2009/05/18/understanding-how-box2d-manages-boundaries/?referer=');">http://www.emanueleferonato.com/2009/05/18/understanding-how-box2d-manages-boundaries/</a></p>
<p>wanna post the code? will paticipate on nice alpha&#8230;<br />
snark</p>
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	<item>
		<title>Comment on Papervision3D &#8211; Max3DS Parser bug by Delcasda</title>
		<link>http://blog.andreanaya.com/lang/en/2009/03/papervision3d-max3ds-parser-bug/comment-page-1/#comment-482</link>
		<dc:creator>Delcasda</dc:creator>
		<pubDate>Tue, 27 Oct 2009 09:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=105#comment-482</guid>
		<description>It is working for me.

Many thanks!!</description>
		<content:encoded><![CDATA[<p>It is working for me.</p>
<p>Many thanks!!</p>
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	<item>
		<title>Comment on FILE 2009 São Paulo by Rafael Rinaldi</title>
		<link>http://blog.andreanaya.com/lang/en/2009/07/445/comment-page-1/#comment-378</link>
		<dc:creator>Rafael Rinaldi</dc:creator>
		<pubDate>Wed, 29 Jul 2009 11:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=445#comment-378</guid>
		<description>Congratulations, buddy! I remember when I saw this project for the first time (Grafikonstruct times) and I liked too much.</description>
		<content:encoded><![CDATA[<p>Congratulations, buddy! I remember when I saw this project for the first time (Grafikonstruct times) and I liked too much.</p>
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