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	<title>Comments on: Dynamic Sound &#8211; Part 2</title>
	<atom:link href="http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2</link>
	<description>Technology and interactive media</description>
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		<title>By: Marcio Agnelo</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-1584</link>
		<dc:creator>Marcio Agnelo</dc:creator>
		<pubDate>Sat, 23 Oct 2010 23:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-1584</guid>
		<description>arrumando meu email !!!
marcioagnelo@gmail.com</description>
		<content:encoded><![CDATA[<p>arrumando meu email !!!<br />
<a href="mailto:marcioagnelo@gmail.com">marcioagnelo@gmail.com</a></p>
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	<item>
		<title>By: Marcio Agnelo</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-1583</link>
		<dc:creator>Marcio Agnelo</dc:creator>
		<pubDate>Sat, 23 Oct 2010 23:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-1583</guid>
		<description>Achei esse seu tutorial fantástico ... porém estou procurando algo inverso a isso...
Estou querendo montar um afinador, ou seja, a partir de um som captado pelo microfone ele me passe um valor em frequencia .... isso existe no flash? Sei que no java e no objective-c tem e eu uso ... porém não encontri algo similar ... tem algum palpite?

parabéns pelo blog!</description>
		<content:encoded><![CDATA[<p>Achei esse seu tutorial fantástico &#8230; porém estou procurando algo inverso a isso&#8230;<br />
Estou querendo montar um afinador, ou seja, a partir de um som captado pelo microfone ele me passe um valor em frequencia &#8230;. isso existe no flash? Sei que no java e no objective-c tem e eu uso &#8230; porém não encontri algo similar &#8230; tem algum palpite?</p>
<p>parabéns pelo blog!</p>
]]></content:encoded>
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	<item>
		<title>By: psybermoon</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-486</link>
		<dc:creator>psybermoon</dc:creator>
		<pubDate>Mon, 02 Nov 2009 16:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-486</guid>
		<description>Obrigado, very nice job!!</description>
		<content:encoded><![CDATA[<p>Obrigado, very nice job!!</p>
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	<item>
		<title>By: machian</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-373</link>
		<dc:creator>machian</dc:creator>
		<pubDate>Mon, 20 Jul 2009 11:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-373</guid>
		<description>Great Tutorial and nice explanations!

one completely different question:
do you think with SampleDataEvent one can make a CLEAN fade in/out or crossfade for mp3 files? I tried several ways with timers and OnEnterFrame and even Tween Engines- but it always makes little click noises for every step.. or do you know a better way?
I&#039;m trying to create a class that i could use for multi-sample(?) web-sounddesign for my diploma...

anyway great work!
Marian</description>
		<content:encoded><![CDATA[<p>Great Tutorial and nice explanations!</p>
<p>one completely different question:<br />
do you think with SampleDataEvent one can make a CLEAN fade in/out or crossfade for mp3 files? I tried several ways with timers and OnEnterFrame and even Tween Engines- but it always makes little click noises for every step.. or do you know a better way?<br />
I&#8217;m trying to create a class that i could use for multi-sample(?) web-sounddesign for my diploma&#8230;</p>
<p>anyway great work!<br />
Marian</p>
]]></content:encoded>
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	<item>
		<title>By: Leandro Amano</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-361</link>
		<dc:creator>Leandro Amano</dc:creator>
		<pubDate>Tue, 30 Jun 2009 22:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-361</guid>
		<description>Amazing Anaya... very good sample.
[]&#039;s</description>
		<content:encoded><![CDATA[<p>Amazing Anaya&#8230; very good sample.<br />
[]&#8216;s</p>
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	</item>
	<item>
		<title>By: Anaya</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-355</link>
		<dc:creator>Anaya</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-355</guid>
		<description>The delay depends on the number of samples you provide. The minimum number of samples is 2048, this results in a delay of 46ms. This is because the SampleDataEvent requests the audio data before play it, so if you hit a note, it will be played after the previous audio data that was writen.

However, you have to be careful with the number of samples that you provide, because less samples means more data being processed in a small period of time.</description>
		<content:encoded><![CDATA[<p>The delay depends on the number of samples you provide. The minimum number of samples is 2048, this results in a delay of 46ms. This is because the SampleDataEvent requests the audio data before play it, so if you hit a note, it will be played after the previous audio data that was writen.</p>
<p>However, you have to be careful with the number of samples that you provide, because less samples means more data being processed in a small period of time.</p>
]]></content:encoded>
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	<item>
		<title>By: jonah</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-350</link>
		<dc:creator>jonah</dc:creator>
		<pubDate>Fri, 12 Jun 2009 17:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-350</guid>
		<description>Is the delay between click and a note playing just standard as3 latency? No way around it?</description>
		<content:encoded><![CDATA[<p>Is the delay between click and a note playing just standard as3 latency? No way around it?</p>
]]></content:encoded>
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	<item>
		<title>By: bechar</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-345</link>
		<dc:creator>bechar</dc:creator>
		<pubDate>Thu, 04 Jun 2009 09:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-345</guid>
		<description>great stuff...</description>
		<content:encoded><![CDATA[<p>great stuff&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Twitted by scarpelini</title>
		<link>http://blog.andreanaya.com/lang/en/2009/05/dynamic-sound-part-2/comment-page-1/#comment-323</link>
		<dc:creator>Twitted by scarpelini</dc:creator>
		<pubDate>Wed, 06 May 2009 16:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andreanaya.com/?p=364#comment-323</guid>
		<description>[...] This post was Twitted by scarpelini - Real-url.org [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by scarpelini &#8211; Real-url.org [...]</p>
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